For almost a week's blizzard heroes Shooter Overwatch on the market and inspires its player base with a variety of maps and tactical gameplay. But no matter how deep you ye been incorporated so far: The following five things are probably escaped you.
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1. The control unit can be adapted to the smallest detail:
Today, we must adjust the control in almost all video games. Ask ye to jump by pressing another button on the controller or the keyboard? As a rule, such an option you will usually provided. Overwatch does exactly goes into the adjustment but several steps further:
There would be one hand the possibility to set the key assignment for each of the 21 available heroes differently. If you want to let fly with a constant pressure on F instead of the shift key on a PC rather Mercy, this change does not affect your other control schemes. These options are still more helpful little things can be changed; For example, you shall there be specific to particular heroes the health bar of the team members on. This is totally makes sense for example Soldier 76 because it has a healing ability that takes not only on him but also his team influence.
Over Watch's detailed control options allow adapting the zak552 suffering from cerebral palsy players sometimes fire a sniper rifle instead of permanently only the shotgun in a Shooter
And then there's a very different aspect which does not really stand out for many of us because we ourselves are not affected: The personalization possibilities that Blizzard Overwatch, go as high detailed that they allow a restrictive disease even players remodel any heroes for their own claims. So it's people playing previously because of their disability or any shooter could only certain weapon types to use, from now possible to try a whole new range of heroes and abilities.
Touching: The ill with cerebral palsy Overwatch player zak552 thanks to reddit at Blizzard for exactly this feature. Thanks Over Watch's detailed control options he was able to get the first virtual sniper kill his life.
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2. The control maps are shaped like steps:
Lijiang Tower, Nepal and Ilios are the three cards on which we play the control mode of Overwatch. As usual for "Best of 3", we play two to three rounds on one of the cards. Special feature: The rounds will not be repeated on a part of the card instead, but create change by putting yourselves in each round to another part of the site. Who plays for example, a Nepal-match occurs once in the village, sometimes in the shrine and times in the sanctuary against each other.
That the card areas belong together, can be determined by the visually recognizable subject. As the card is set up but in total, we do not know as normal players, because the rounds are faded with a black screen and the round display.
Village below, shrine in the center, the sanctuary at the top: The Nepal-card is shaped like steps. (Source: http://imgur.com/a/aLHnb)
With a simple trick can, however, find out how the level architecture of Lijiang Tower, Nepal and Ilios works: Move into a custom game, select the card and indicates yourselves as an observer of the round. So you can almost freely flying around - with her here and there gaps in the level limiting invisible wall must exploit - and realize that all three rounds connected physically to the said cards.
The control cards are shaped like steps. Let's look from very far out in the areas, it can be seen that the areas are connected to each other and were settled at different heights.
Comparison images of the three cards you see in this Imgur album by Reddit users The_Villager, incidentally this wonderful knowledge comes from the the game.
3. The game prevents the classic snowball effect:
Why is Overwatch actually hardly frustig? let's leave all mechanisms outside before that trigger moments of happiness after a round - so Lootboxen, the "highlight of the game" or the highlight-voting. Instead I want to focus on gameplay. Blizzard has in fact managed to develop a game that can not derail in the classic snowball effect of many multiplayer title.
Even if the enemy team has taken over 80% of the control point, we still have a realistic chance. Thank anti-Snowball!
Wait, what the heck is in this context a snowball effect? The term describes a player consistently stronger by constant success, and felt so invincible (!) - a bit like an ever greater snowball that rolls without regard to losses destroy everything that gets in their way. This snowball effect is favored for example by in-game currency or item systems. Who not only wins the time for kills, occupy an important point, but will be rewarded, builds his own hero as the game further out - making it to the opposing team sometime very stressful, even still to win the match.
While we sink into a round Overwatch, we often do not pay attention to what ever the result that the game feels so good. And just through this complete renunciation of one item system, currency or other factors affecting the odds, Blizzard has created a game that prevented it to go the other team completely overboard. Instead, usually arises comparatively little frustration as a bad group can decide for themselves through a well-planned attack, a close game yet.
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4. Roadhog can cancel some of its Ult animation:
With some of the Overwatch heroes can you certain animations - for example the "charging" the ultimate skill or changing a weapon - cancel. Thanks to such skills combinations, for example, more damage per second can dish out, and thus a tank "wegbursten", or even a hero to "fly" bring.
An example would be the tank Roadhog, also called by me in the game affectionately known as "pigs". If Roadhog used his hook to attract an enemy, and very soon after launching its ultimate ability to "Ultimate ready" animation is canceled. Since the opponent is still hanging in the hook of Roadhog that Ult can not push away as usual by Roadhog him and in this way makes more burst damage.
If the opponent is still hanging in Roadhogs hook, makes his ultimate STILL more damage
With Roadhog example, it is also possible to use the own healing, while the gun reloads. For this you have to trigger it once the ammunition displays 4/4. Given a little practice, those saved milliseconds in combat can mean a significant difference.
Of course, these combinations are not the only options offered to you Overwatch. By heaps of matches you'll find out over time what can be accomplished still. For example, to levitate a tracer by jumping with start-up and subsequent Dashes short.
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5. The logo reflects letter of the game name resist:
Actually, it's actually terribly obvious what is supposed to represent the logo of Overwatch. Yet it is for us only when we think about it consciously: The circle represents not only the O in Overwatch; the "wings" within the O also yield a W, which introduces the second part of the name, so "Watch".
Another logo interpretation states that the two "wings" in the middle of the Os stand for two Hands giving a high five - which may well also fit for Team approach and the positive sentiment from Overwatch.
Image via Imgur (https://imgur.com/SY2NDcf)
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